You can also use a mud client
such as Mudlet or Tintin++.
We
recommend Mudlet since we've created a graphical user interface package
with support for maps, tabbed chats, status bars, and more.
Point your mud client to
WORLDOFPA.IN port 6943 for a secure TLS encrypted connection. worldofpa.in port 6969 can also be used via
telnet.
Whom do you wish to be today?
Choose your gender, race and class
to create a
unique
individual. See our Roleplay page for more information on creating and
roleplaying your
character.
Only a few continents are known. Kalpusha,
mostly forest, holds ancient towns—Woodhaven foremost, the realm’s most populous. Malus runs from desert to
forest to field. Ithilien is also forested and harbors varied creatures. Numquom is largely uncharted,
where only the strongest might survive to tell their adventures.
NOTE TO ALL PLAYERS: You will be held responsible
for the information contained within the Roleplay
section. Read it and pay attention! Roleplaying is not
only encouraged, it is required!
Feature Highlights
Newbies under level 50 are protected from death and equipment loss
Unlimited mortal levels and never-ending adventure
Multiclass/remort your character at level 400 (or above) to add a
whole new set of abilities.
For the daring, you can also kill other players, but this is limited to specific PK areas
Raid the Dark Tower, one of the most
dangerous and potentially rewarding areas of the realm.
Game sounds and music for Mudlet and clients supporting MCMP. (toggle with sound and music commands to
disable)
Visually Impaired mode in beta for increased accessibility. Enable at character creation or toggle with
the
vimode in-game command.
Additional quests added and a lesson on quests in the newbie tutorial.
Random loot that can be gained from
fighting NPC opponents. (Thanks Crasher!)
You can now recite scrolls and quaff potions from within containers without taking them out first, even if
it is something you're wearing like a backpack. (Thanks Qer!)
Some damage spells can now set an opponent on fire!
The new Mudlet user interface is now live.
Features:
Player status bar showing various stats
Items tab with automatic updates to equipment and inventory
Revamped color scheme for status bars
Maps tab with built-in maps for all hometowns and many other areas
Tabbed chat
The UI should automatically load when you connect via Mudlet. Recommendations: Use port 6943 and check
Secure. If you're using Windows on a high resolution screen and experiencing display issues, see the Mudlet FAQ: Distorted font on Windows?
for
a fix. Optional: Enable Discord.
Many things that caused crashes have been fixed.
We've also
added clickable links in MUD clients that support MXP (such
as Mudlet) for a few things, such as:
Initial character creation options
The main menu
Autoexits display
Help command
Page control
Shops
There have also been enhancements to the in-game newbie
tutorial.
We now have working Grapevine support
for gossip and tells between other realms, and lots of internal game changes
have been made. The biggest change made recently is to the object save system.
ALL rooms now save objects upon reboots or crashes.
Source code for our CircleMUD/tbaMUD-compatible Grapevine chat as well as Mudlet
map file generation has been relased at
https://github.com/halimcme/worldofpain.
The World of Pain has been resurrected by Blizzard. (again) I've spent some time fixing major
crashing bugs and making the mud run better. We still have a lot of work and testing to do, but you are
welcome to play and help us test things out. Please write any bugs you find on the problems board (west,
west, south from the Woodhaven Cathedral) or use the BUG
command.
Some details for OG players:
Player files and passwords from the old system
are gone. NO previous characters exist.
There will be NO equipment
restoration.
The zones of the realm have been restored
to the way they were in late-2001. Some enhancements have been made.
The web help system has been significantly enhanced.
Web pages are now mobile device-friendly, including the help
system.
The entire MUD is now backed up daily to the cloud. We'll never
lose things due to a hardware issue again.